CMANO [Hilo Oficial]

¿Te gustaría pilotar un F-15, comandar un Leopard o torpedear con un Akula? Este es tu foro

Moderadores: poliorcetes, Lepanto, Orel, Edu

Re: CMANO [Hilo Oficial]

Notapor Hetzer el Jue Dic 08, 2016 5:12 pm

Y su expansión Northern Inferno a 9,99$, aprovechad las rebajas :b4

http://www.matrixgames.com/products/589 ... rn.Inferno.


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Hetzer
 
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Re: CMANO [Hilo Oficial]

Notapor Kalma el Vie Dic 16, 2016 1:09 pm

Hola a todos, otro usuario de este fantástico sim.... :D

Tampoco en la base de datos los Harrier españoles tienen bombas frenadas Snakeye, capacidad más que deseable y presente desde los AV-8S. También la Armada disponía de Mk.77 de Napalm para ellos aunque en la práctica prefiriesen no embarcar eso mucho.
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Kalma
 
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Re: CMANO [Hilo Oficial]

Notapor Kalma el Dom Dic 18, 2016 8:23 pm

E incluso otro comentario más. Evidentemente no todas las armas, pero las bombas retardadas o frenadas deberían ser relativamente fáciles de integrar a cualquier avion de combate. Que yo sepa, claro, con mis humildes conocimientos del tema que son mas bien pocos.

Lo digo por un what if curioso: En las Malvinas en 1982, tras las misiones Black Buck, se sabe que la RAF planificó atacar alguna de las bases aereas argentinas. El plan era el mismo que en Black Buck, aprovecharse de que las defensas AA argentinas no eran muy potentes tampoco, pero hacer que el Vulcan de turno se mantuviese volando a baja cota para evitar posibles cazas y retrasar al maximo la deteccion, largase bombas frenadas contra la pista, y salir pitando.
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Kalma
 
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Re: CMANO [Hilo Oficial]

Notapor Voronezh el Dom Dic 18, 2016 9:47 pm

Bienvenido Kalma!

Te lo vas a pasar bomba.

Si, la BBD española esta un poco dejada de la mano de dios. Poco a poco se van haciendo cosas.

Para solicitar cambios en la BBDD hace falta reportarlo en este hilo de los foros de soporte aportando alguna fuente. Las imagenes son las mas útiles. Si hay suerte, en el proximo parche, se añade.

Sobre las unidades españolas, en Punta de Lanza tienen un listado con algunas de las unidades a corregir.
El hombre se hace civilizado no en proporción a su disposición para creer, sino en proporción a su facilidad para dudar.Henry Louis Mencken
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Voronezh
 
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Ubicación: Burpelson AFB

Re: CMANO [Hilo Oficial]

Notapor Voronezh el Vie Feb 10, 2017 1:46 pm

Ya ha salido un nuevo parche, de momento en candidata a lanzamiento (RC).

Se añaden los Predator para España
Se corrigen las cargas bélicas de los Mirage IIIEE/DE.

La lista de cambios es enorme:
CHANGES SINCE v1.11 SR6 (B870.4)

USER INTERFACE
------------------------------
#11036 - [B870] Crash in Magazine screen
#10679 - [B835] Weapons form doesn't update after a weapons record is removed
#10701 - [Minor] Weapon records don't show until window re-opened
#10942 - [B855] Status bar expands over top of unit status window
#10940 - [B855] Switching between two ships leaves space in unit panel
#10965 - [B858] [minor] Gap to right of unit panel
#10697 - [B838] Blank winforms up before launch
#11211 - "Game Options" window has some settings applied applied immediately after change and others applied only on confirm + close
#11238 - Unit status bar and mission doctrine settings disappearing
#11069 - More discrete "new contact" message sub-types for air/surf/sub/ground contacts

* New map/UI feature: Directional unit icons (Example: http://i.imgur.com/F1VWERd.jpg). This can be enabled through Game --> Game Options --> Map Display --> Set "Map Symbols" to "Directional Stylized".

* Revised "Realism Options" window: http://i.imgur.com/4gnjYZB.png . It has two features: (a) The activated and disabled options are more clearly visible, and (b) the player cannot change these options in normal play, only through the Scenario Editor.

* Record + replay is now only available in PE

* UI tweak: On the "Unit Magazines" window, for each magazine the weapon records are listed by non-empty/empty first, then alphabetically by weapon name. (This reduces/eliminates the necessity to scroll down on large magazines like in airbases/carriers to see available stores)

* More reliable shapefile loader for icepacks (should help with the rare OLEDB exception on startup).

* The existing "New Contact" message type is supplemented by more focused "New Air Contact", "New Surface Contact", "New Submerged Contact" and "New Land Contact" types. This allows tailoring printing to the message log and raising clock-stopping popups with higher granularity (e.g. "alert me when a sub is detected but not when a plane is detected").


SIMULATION & AI
--------------------------------
#9149 - [B658] Aircraft using LGB keep overflying the target
#11139 - Missile attacks on group airbases target runways only
#11193 - SS-N-27 Sizzler's warhead payload not separating anymore
#11190 - SOSUS not working in NI#5
#9988 - [B759] Weight modifier not applied to climb
#10700 - Ships in port assigned to strike missions do not launch
#11020 - [B870.2] Docked naval units not launching for strike mission
#6519 - Ships/Subs Reducing Speed Immediately
#11323: [Build 906.11]Cycle Ferry randomly will picks launching base as destination
#11083 - B871 Mine Mission Crash
#11082 - Warhead type Cluster Bomb, Anti-Runway (Penetrator) can no longer penetrate runways
#11034 - DB3k: Pershing 2 CAMM issue
#11025 - Weapon Penetration type Cluster_AT isn't capable against tanks?
#10258 - Strange mission activation issues
#4993 - Standard Missile Killing whole SAM site with one hit.
#2226 - ROE: Quit Mission when losses reach certain level
#10745 - Side not going hostile after an attack
11006 - Repeatable missions with activations and deactivation times trigger repeatedly after deactivation time
#10449 - Docked ships on mission and bingo fuel
#11028 - [B870.3] Information not being transmitted/updated between sides
#11239 - CIWS will not fire automatically when other weapons removed from ship
#11183 - [B888] Unit is detected trigger doesn´t trigger
#11185 - Datalinks not showing in older but updated scenario
#11178 - [B888] Air-dropped torpedo does not descend to engage
#05656 - AC under missile fire should also dive to enhance maneuverability/evasion
#6422 - No radar altitude limit
#10595 - [Build 825] Group Member trying to fuel from another causing Group speed and station issues (The real problem: Ships were scheduling an UNREP rendezvous without
checking if the candidate provider can actually give them something (either fuel or stores))
#11093 - Standoff behavior only extends to firing unit not group
Fixed: Ballistic missile (with RV) following flat instead of parabolic trajectory
Fixed: RVs mistakenly excluded from "guided weapons in air" and "weapons enroute to contact-X" calculations
Fixed: EMP detonation can only affect units that have radar-LOS to it
Fixed: Stand-off issue for semi-active LGB/ASM LOS
Fixed: P-3C will not drop VLAD sonobuoys
Fixed: SARH weapons whose firing-parent was painting the target were not considered to have acquired the target (affects weapon guidance logic)
Fixed: Direct-flight missiles should loft only if launched in surface-to-surface mode (e.g. SM-1MR)
Fixed: Geo-stationary satellites (DSP, SBIRS-High, Gaofen-4, various GEO-SIGINT assets etc.) parked in erroneous orbits
Fixed: OODA Time countdown resets if game is saved and restarted

* Speed improvement for scenarios with lots of escort-tasked aircraft
* Speed improvements on scenarios featuring zones
* Significant speed improvement for scens with lots of deployed sonobuoys

* Improved parabolic & direct-flight trajectories for unguided weapons

* Ships now manouver and zig-zag to unmask the preffered mount for firing (similar to how AC-130s manouver to bring their side guns to bear). This is most easily observed on ships that cannot fire dead ahead (e.g. Perry FFG using the 76mm gun).

* Non-aircraft units can now use mission escort logic (only for strike missions for now). When assigned as escort, the unit will try to stick close to the nearest "escort subject" of the same mission and prioritize threats to it for engagement instead of actively seeking out to attack targets on its own.

* When creating an "airborne" salvo (e.g. ballistic missile firing RV), if the target is an aimpoint, assume we're firing at an actual target contact, and that is the one nearest to the aimpoint. (Fixes issue where new salvos are mistakenly created for a target still engaged, because existing salvos regard as target the aimpoint rather than the contact sitting on it)

* The effect of an incendiary explosion on a unit now depends on both the unit's size and its armor levels. Small unarmored craft (hello Boghammers!) are promptly fried, while a similarly unarmored but large ship (e.g. cruise liner) will suffer a smaller fire. Large, heavily armored units (e.g. battleships) mostly ignore such explosions.

* Re-implemented incendiary weapons (napalm etc.). These have relatively small individual effect areas (e.g. a single Vietnam-era canister will typically cover a 25-30m radius circle), but when used en-masse they can really "remove a grid" (in artillery parlance). Effectiveness varies greatly with target armor; things like tanks and battleships may typically suffer minor fires while exposed troops/vehicles and unarmored ships or installations are immediately engulfed in unchecked conflagration.

* More realistic altitude/attitude behavior for aircraft close-combat manouvering when intercepting target: "Point" at the target instead of just heading to its altitude.

* Gun rounds now shed speed in flight and their kinetic damage and penetration at impact are directly linked to their impact velocity (so the closer the shot, the bigger the penetration & damage).

* Added aircraft cockpit visibility checks (kudos to Ben Scheppke [Cik] for the laborious DB research!). The visibility values are listed on the DB-viewer for each aircraft. This makes it possible to sneak up on an aircraft completely undetected visually if you stay in its blind zones (this includes under and behind). (NOTE: The cockpit restrictions affect human eyeballs only. Supplemental EO/IR systems like the F-35's DAS ignore these limits)

* Sensor max-min target altitude values are now enforced in detection checks. For example, many short-range air-search radars have a specific ceiling over which they cannot detect aircraft.

* Aircraft now begin manouvering aginst missile fire earlier (20 secs before estimated impact instead of 10). They will also attempt to dive towards the ground to drag the missile down and increase their own evasion agility.

* Aircraft evasion agility depends on altitude (at high altitude most aircraft are really sluggish). Super-manouverable aircraft (TVC etc.) suffer less from this.

* Implemented aircraft "knife turn" (sharp 90-deg bank turn for maximum instantaneous turn rate, causes free-fall because of no lift).

* Aircraft kinematics tweak: Current sink/rise rate now affects actual climb/dive capacity (e.g. an aircraft that is falling cannot instantly point the nose up and climb at max rate, even with supreme AoA authority)

* Aircraft using standoff A2G munitions (incl. LGBs) will now try to keep their distance from the target if the "Maintain standoff" doctrine option is enabled.




SCENARIO EDITOR & SCRIPTING
-----------------------------------------------
#9617 - Script to change proficiency or any other unit quality
#10893 - [B847] Feature suggestion: Lua console history
#10373 - Lua: Side awareness switch
#8688 - Add aircraft to existing bases/ships via Lua
#11057 - Make Lua script variables case-insensitive
#11050 - Lua: Create Mission function
#10575 - Lua: Add weapon record to magazine, mount
#9948 - post 1.09 request - Lua action to order unit to refuel
#9530 - [B656] Lua Insta-crash
#8959 - LUA: Event editor modification functions
#8694 - Lua create/modify/eliminate missions.
#11189 - Getting a strange character for throttle when running ScenEdit_GetUnit
#9131 - Event Editor/Lua: Only one Lua line working per action
#4455 - Beta Tester Suggeston for Event Editor
#4919 - Refill Mags Event
#5505 - Event engine - change ROE and Doctrine settings
#4040 - Event Editor- Deactivate Mission Logic- Air Units should probably RTB
#1583 - Event Engine: Aircraft Availability as possible variable to modify
#8417 - Lua tempate Script: Add new homebase (aircraft and boat)
#5964 - Event Editor request: Add change EMCON action
#7407 - Event Editor: User would like edit magazine action
#11023 - Lua Script: Damage Engine (or any other component)
#8916 - Lua: Group unit id copy
#11159 - Setload() fails to set a/c if unlimited magazine but IGNOREMAGAZINE=false
#08693 - Lua Event Editor Interaction
FIXED: [B839] ScenEdit_SetUnit Speed not effecting ground units
#11265 - CommDevices were silently failing on rebuild/SBR
#11230 - Delta files aren't capturing mine hunting equipment adds
#8909 - Make RPs able to be locked or unlocked via Lua
#11152 - Need a Refueling setting in Unit Table like RTB

Large number of new & updated Lua methods:

Updated Lua function: ScenEdit_SetUnit() - added keys: COURSE, SPEED/THROTTLE, PROFICIENCY, DEPTH, REFUEL, FUEL
Updated Lua function: ScenEdit_AddUnit() - added keys: BASE
Updated Lua function: ScenEdit_AssignUnitToMission() - added keys: ESCORT (for strike missions)
Updated Lua function: ScenEdit_SetDoctrine() - added keys: ESCORT, additional doctrines, withdraw/docking
Updated Lua function: ScenEdit_SetReferencePoint() - added keys: TYPE, RELATIVETO, LOCKED
Updated Lua function: ScenEdit_SetLoadout() - allow READYING a/c to be updated
Updated Lua function: ScenEdit_RunScript() - allow to run from attachmentRepo attached to scenario
Updated Lua function: ScenEdit_UseAttachment() - fixed to allow Lua Scripts

New Lua function: ScenEdit_AddWeaponToUnitMagazine(table) - reload magazines
New Lua function: ScenEdit_AddReloadsToUnit(table) - reload unit mounts
New Lua function: ScenEdit_GetSideOptions(table) / ScenEdit_SetSideOptions(table) - adjust side awareness, proficiency
New Lua function: ScenEdit_SetUnitDamage(table) - damage components
New Lua function: ScenEdit_AddMission(side,..) / ScenEdit_GetMission(side,mission,...) / ScenEdit_SetMission(side,mission,...)
New Lua function: ScenEdit_DeleteMission(side,mission,...)
New Lua function: ScenEdit_AssignUnitAsTarget(contact(s),mission)
New Lua function: ScenEdit_GetReferencePoints(table) - returns table of reference point details
New Lua function: VP_GetContact(table) - get table of contacts
New Lua function: ScenEdit_RefuelUnit(table) - make unit refuel as per AAR doctrine
New Lua function: ScenEdit_SetEvent('EventNameOrId', table) / ScenEdit_GetEvent('EventNameOrId')
New Lua function: ScenEdit_GetSpecialAction(table) / ScenEdit_ExecuteSpecialAction('EventNameOrId')
New Lua function: ScenEdit_GetContacts(side) - contacts from the side's perspective
New Lua function: ScenEdit_GetContact(table) - a contact's details
New Lua function: ScenEdit_FillMagsForLoadout(table) - fill magazine with a number of a specific loadout
New Lua function: ScenEdit_AttackContact(attacker, contact, table) - automatic or using specific weapon
New Lua function: ScenEdit_UpdateUnit(table) - updates sensor/mounts on unit
New Lua function: ScenEdit_SetDoctrineWRA(table) / ScenEdit_GetDoctrineWRA(table) - WRA doctrine
New Lua function: ScenEdit_UpdateEvent(eventName, table) - update Lua script on selected event
New Lua function: ScenEdit_GetWeather( table ) - at scenario or unit level
New Lua function: Tool_DumpEvents() - dumps out all events to an XML file in 'Scenarios'; useful to examine all events without clicking-through the ScenEdit UI

New exposed Lua object: unit [ mounts, magazines, base (hosted at), proficiency, components, mission (returns mission object rather than name),group (returns mission object rather than name), fuelstate, weaponstate, manualSpeed, manualAltitude, AirborneTime, loadoutdbid, throttle, weather, method :filterOnComponent (filter components on a type eg sensor), :rangetotarget( contact id) ]
New exposed Lua object: side [ awareness, proficiency ]
New Lua object: group [ unitlist ]
New Lua object: mission [ unitlist, targetlist, starttime, endtime, active, SISH, AAR, plus 'mission specific details' ]
New exposed Lua object: referencePoint [ locked, relativeTo ]
New exposed Lua object: contact [ type, potentialmatches, side (contact's), missile_defence, age, fromside (who made the contact), FilterOut, weather, method :DropContact() ]
New exposed Lua object: doctrine [ additional doctrines ]

General Lua:
* ADDED: Lua: Add plotted course when inserting unit
* ADDED: Lua Function: Return to port
* Lua commands and response (incl. errors) are now stored to text files on [CMANO]LogsLuaHistory_[date & time] .
* NLua library upgraded to 1.3.2 (kudos to MichaelM!)
* Improved error reporting - attempts to show which command and/or line failed
* Improved in-event error handling
* Added Lua history file in Logs folder
* Allow true/false for boolean values
* Added executing Lua scripts to log (note that this may cause large files!)
* "Copy unit ID from editor" method can handle multiple units
* Added option on Event that can controls logging to the game log; ON by default, but useful for an event that fires quite often
* Lua: Tool_DumpEvents writes to a file (file located in scenarios as "[scenario title] + events.xml")
* Lua: Contact type as string and number
* Lua: Doctrine - withdraw & deploy settings
* Lua: Added event names to RunScript
* Lua: carry over event name to RunScript in Sandbox
* Lua: Fixed unitname keyword for SetLoadout()
* Lua: Added 'unitname' to Doctrine inline with standard naming
* Lua: Improved error handling. Errors are displayed and execution stops when running in console mode. When running from special-actions, the function returns NIL but the script continues to run. The error is shown in the Lua variable '_errmsg_' and the function in '_errfnc_'

Refer to Command Lua (http://commandlua.github.io) for more detailed explanation of exposed objects and functions.


MISC FIXES & DB/IMPORT/SCENARIO UPDATES
-------------------------------------------------------------------------
* FIXED: Scenarios: Four Horsemen Position Load fix

* Includes a fresh round of imports for China, US and Poland by Mike.

* Includes various ship groups as importable .inst files (ImportExportVarious Ship Groups) by Mike.

#11209 - Db3k: Griffin updates
#11192 - CWDB: C611 Colbert Update Add 1972 version
#11191 - CWDB: Add French AO Ship A 627 LA Seine
#11210 - DB3k: Add Dry dock
#11208 - DB3k: Add PL-10 to J-10A
#11205 - DB3k: S-400 Alt Update (45K)
#11203 - Tu-22M3 with SVP-24 upgrade
#11200 - DB3k: Ukraine Gurza Class Gunboats (2017)
#11040 - Vehicles for the new Russian "superlight" brigades
#10878 - DB3K Update: Indonesian F-16C's to get AIM-120C-7
#10750 - SM-6 Dual I/II ABM version (SBT)
#11214 - DB3K: Zumwalt LRLAP round cancelled and Excalibur likely replacement
#11049 - HQ-19 ABM/ASAT
#10715 - DB3K Update: Add New Chinese Space Surveillance Ship (Yuan Wang 7)
#10622 - [DB3k Update] Add Singapore Littoral Mission Vessels (LVM) 15 Independence (2017)
#10562 - Topaz (FIA-Radar) satellite
#10224 - Talon HATE IRST & comms pod for USAF F-15C
#10103 - Add Continuous Trail Unmanned Vessel (ACTUV)
#08028 - SC-19 mobile ABM/ASAT
#11220 - Add Chinese LPAR Radars
#11221 - Add Boeing Echo Voyager Long Endurance UUV
#11217 - Validation Check Issue: Inclination can be 0.00
#11269 - DB3k: Add Babur 3 Sub launched cruise missile
#10807 - DB3k: Taiwan F-16 Update
#11207 - DB3k: Korean F-16Blk32 Upgrades
#11271 - DB3k: Add Resurs and Persona Imaging Satellites
#11231 - DB3k: US F-16 GBU-39 Loadout
#9545 - Armata armored vehicle family
#11227 - DB3k: Tanker Fixes
#11013 - DB3k: Add MYS-M1E Coastal Radar (Yemen, Russia)
#11242 - DB3k: Add Vietnamese Scud B (1980)
#11234 - DLC: Update PLAAF Flankers and J-11 with PL-15
#11240 - DB3k: H-6K bomb loadout
#9930 - [CWDB Update 1.09] YF-12 Fuel issue
#10213 - DB3k: Nuclear ASROC blast radius killing firing unit from max range
#11129 - DB3k: DB-110 and Areos Pod Range updates
#11127 - DB3k: Batral Issue
#11126 - DB3k: Sea Ceptor Updates
#11124 - DB3k: Ivan Gren Armament
#11122 - DB3k; Al Riyahd's Torpedo launchers face aft
#11121 - DB3k: Amry PLAN HQ-17 and PGZ-07 pairs
#11118 - DB3k: Last 4 German Gepard PTM's decomissioned
#11131 - [DB3k] Reactivation of Utes Sepal Batteries in Crimea
#11128 - DB3k; Add Verba Manpads
#11112 - Galosh ABM not implemented correctly
#10704 - Upgrades for HN Roussen-class FACs
#11134 - DB3k: Add Egyptian Gowind Corvettes (2018)
#11119 - DB3k: Greek Navy Combattante SSM Upgrades
#10812 - F-16 Have Glass I/II mods
#10811 - SEAD-dedicated USAF F-16CM with "Have Glass 5th Gen" RAM treatment
#10673 - DB3k Update: Add R-24T and R-23 Loadouts to Cuban and Angolan MiG-23's
#10120 - DB3k: Add Spanish MQ-9B
#11065 - DB3k: Brimstone 2 needs to be added to Queen E mag
#11064 - DB3k: Ship_2947,2948, 2949 Hull number wrong
#11037 - DB3k: Add boat davits to Armidale
#10867 - Add Ledong AB to Hainan Imports
#10581 - CSA-003 & CSA-004 ISR aircraft
#10579 - Diamond DA42 Twin Star
#10285 - Aselsan Koral mobile jammer
#10196 - 2S35 Koalitsiya-SV SPG
#11098 - DB3k: Add YJ-91 to J-10B
#11096 - BS-64 Podmoskovye (Project 09787 Delta-Stretch)
#11095 - DB3k: Review Petr Velikiy for errors
#11090 - DB3k: Arleigh Burke Fuel Consumption Inaccurate
#11088 - DB3k: Oniks Land Attack Capability
#11080 - DB3k: Polaris A2 Range
#11063 - DB3k: Out of service date for RC-135X Cobra Eye
#11062 - JH-7 naval mine loadout
#10176 - Buk-M3 SAM
#11099 - [DB3k]Bangladesh gets 2 Ming G's
#11097 - FAB-500M54 & FAB-500M62 loadouts for Su-33 Gefest
#11087 - DB3K: SAM Plt (RBS 70 Mk1 MANPADS x 2 will not fire
#10874 - DB3k Update: Updates to Spanish Mirages
#11008 - DB3k: Add Russian Su-33 Gefest SVP-24 Upgrade (2016)
#11105 - [DB3K448] Small AMRAAM issue on Have Glass F-16
#11106 - [DB3K448] LS-6 warhead issue
#11141 - Exoatmospheric SM-3 shot down the target(Kh-32) flying at 40km.
#11140 - DB3k: Poland getting JASSM-ER
#10171 - SM-3 should be able to make intercepts only outside atmosphere
#11166 - SBIRS sats not working as expected
#11165 - DSP satellites non-importable
#11146 - DB3k Update: Mine records
#10661 - DB3k Update: Add Indonesian Nagabanda Submarine (Imp Chang Bogo)
#10638 - PLAN Sovremenny MLU
#10770 - EA-03 Soar Dragon UAV
#10571 - [DB3k Update] Stryker Lethality Upgrade
#10205 - Gaofen-4 GEO EO/IR satellite
#7256 - DB3k: Add Ya Zahra-3 (YZ-3) SAM Iran 2014- Crotale copy
#11181 - Add Djebel Chenoua [C-58] -- Algeria (Navy) Missile boats
#11180 - [DB3k] Add Nigerian Navy
#11177 - DB3k; Add Nigerian Airforce and Army Units
#11021 - KN-06 LR-SAM
#10980 - YJ-8 missile family
#10191 - JD-16 "Sino-Growler"
#11056 - LRLAP round (for Zumwalt AGS gun) not going into service



CWDB additions:
---------------------

Aircraft:

OH-6A Cayuse [MD-500D] -- Argentina (Army), 1970
AD-5W Skyraider -- United States (Marine Corps), 1950-1962, EA-1E
Bell 206B-1 JetRanger -- Brazil (Navy), 1974
Bell 206B-1 JetRanger -- Chile (Navy), 1970
Bell 47 Sioux -- Brazil (Navy), 1953-1994
F-5A Freedom Fighter -- Libya (Air Force), 1968
IL-10 Beast -- Soviet Union [-1991] (Naval Aviation [AV-MF]), 1950
La-9 Fritz -- Soviet Union [-1991] (Frontal Aviation [VVS]), 1950
MiG-15bis B Fagot -- Soviet Union [-1991] (Naval Aviation [AV-MF]), 1953
MiG-17F Fresco C -- Morocco (Air Force), 1961
SA 313B Alouette II -- Argentina (Army), 1975
SA.319B Alouette III -- Chile (Navy), 1977, ASW
SA.319B Alouette III -- Peru (Navy), 1972
SH-34J (HSS-1N) Seabat -- Chile (Navy), 1961-1968
SH-34J (HSS-1N) Seabat -- Chile (Navy), 1968-1978
Su-7BMK Fitter A -- Algeria (Air Force), 1971

Ships:

A 627 La Seine -- France (Navy), 1948
A 280 Resurgent -- United Kingdom (Royal Navy), 1974-1979
A 84 Reliant -- United Kingdom (Royal Navy), 1974-1979
C 611 Colbert -- France (Navy), 1972-1976
D 02 Devonshire [County Batch 1] -- United Kingdom (Royal Navy), 1977-1981
D 20 Fife [County Batch 2, Exocet] -- United Kingdom (Royal Navy), 1977
D 80 Sheffield [Type 42 Batch 1] -- United Kingdom (Royal Navy), 1975
F 107 Rothesay [Type 12M] -- United Kingdom (Royal Navy), 1977, Modified
F 109 Leander [Type 12I Leander Batch 1, Ikara] -- United Kingdom (Royal Navy), 1977
F 109 Leander [Type 12I Leander Batch 1] -- United Kingdom (Royal Navy), 1977, Seacat
F 169 Amazon [Type 21 Amazon Class] -- United Kingdom (Royal Navy), 1977-1984
F 169 Amazon [Type 21, Exocet] -- United Kingdom (Royal Navy), 1977
F 40 Sirius [Type 12I Leander Batch 2, Exocet] -- United Kingdom (Royal Navy), 1977
F 78 Blackwood Class (Type 14) -- United Kingdom (Royal Navy), 1964-1979
L 10 Fearless -- United Kingdom (Royal Navy), 1977
L 3029 Sir Lancelot [Round Table Class] -- United Kingdom (Royal Navy), 1977
LCVP -- United Kingdom (Royal Navy), 1977

Ground units:

Inf Plt (Paratroopers) -- Argentina (Army)
Armored Plt (Centurion Mk 3 MBT) -- United Kingdom (Army)
Armored Plt (Centurion Mk 5/1 MBT) -- United Kingdom (Army)
Armored Plt (Centurion Mk 6/1 MBT) -- United Kingdom (Army)
Armored Recon Plt (AML-60/90) -- Argentina (Army), 1969
Armored Recon Sec (AML-60/90) -- Argentina (Army), 1969
Armored Sec (FV 107 Scimitar Light Tank x 2) -- United Kingdom (Army), 1971
Arty Sec (105mm/22 M101 Towed Howitzer x 6) -- Argentina (Army), 1971
Arty Sec (155mm/20 M114 Towed Howitzer x 6) -- Argentina (Army), 1961
Arty Sec (155mm/23 M109A2 Self-Propelled Howitzer x 3) -- Argentina (Army), 1969
Mech Inf Cmd Sec (LVTP-7 Amtrack IFV x 3) -- Argentina (Marines), (Armoured Personel Carrier)
Mech Inf Plt (AMX-VCI x 4) -- Argentina (Army), 1969
Mech Inf Plt (M-3 APC) -- Argentina (Army)

Satellites:

DSP [Satellite Early Warning System Blk II] -- United States (Generic), 1975-1979, 3x, Missile Launch Detection
DSP [Satellite Early Warning System Blk I] -- United States (Generic), 1970-1983, 4x, Missile Launch Detection

Mounts (mobile ground units):

7.62mm M2 .30 Cal [450 rnds] -- Helicopter
105mm L10Al Towed Light Gun L 10 Al L 10 Al Towed Light Gun
122mm howitzer M-30 -- Towed Howitzer
130mm/52 M-30 Towed Howitzer -- 1951
152mm/25 D-1 Towed Howitzer
155mm/30 M-50 Howitzer
155mm/50 L-33 Howitzer
AML-60/90
AMX-13
AMX-VCI
AT-2 Swatter B [9M17M Skorpion-M]
AT-3 Sagger A [9M14 Malyutka]
BM-14 Katyusha 122mm
BRDM-1 (APC)
BRDM-2 [AT-3 Sagger A] IFV
BTR-40A (14.5mm AAMG)
BTR-50 APC
Centurion Mk 3 Main Battle Tank -- 1951-61
Centurion Mk 5/1 Main Battle Tank
Centurion Mk 6/1 Main Battle Tank
DUKW
FV 107 Scimitar -- UK, 1971
FV 601 Saladin Armoured Car
FV 603 Saracen APC
Gabriel I Single -- Yom Kippur 73
Gabriel I Triple -- Trainable-Yom Kippur 73
Gabriel I Twin -- Yom Kippur 73
GAZ-66 [23mm ZU-23-2 AAMG]
GAZ-69 [M40 recoilless rifle (105mm)]
Jeep BGM-71A TOW -- BGM-71A
Jeep M67 recoilless rifle
Jeep SS-11
LVTC-7 Amtrack (Command Vehicle)
LVTR-7 Amtrack (Recovery Vehicle)
M-3 APC (90mm Anti-Tank)
M-3 APC (SS-11 Anti-Tank)
M-3 APC (TCM 20mm)
M-3 Mk. A APC
M-3 Mk. B (Command Carrier)
M-3 Mk. C (120mm Mortar)
M-43 120mm Mortar -- 120 Rounds
Mk16 ASROC -- Mk46/RGM-66D Standard [ARM]
QF 25-pounder
SS.11
TOW
VAB APC

Fuente
El hombre se hace civilizado no en proporción a su disposición para creer, sino en proporción a su facilidad para dudar.Henry Louis Mencken
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Voronezh
 
Mensajes: 4314
Registrado: Sab Jun 11, 2005 3:51 pm
Ubicación: Burpelson AFB

Re: CMANO [Hilo Oficial]

Notapor Hetzer el Vie Mar 10, 2017 8:29 pm

CMANO con descuento bestial todo el fin de semana. :lol:

http://store.steampowered.com/app/321410/

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Hetzer
 
Mensajes: 199
Registrado: Mié Sep 14, 2016 7:03 pm

Re: CMANO [Hilo Oficial]

Notapor Kalma el Vie Mar 31, 2017 7:04 pm

Ya mi sueño húmedo es que hagan un CMANO con interfaz política-diplomática-económica, etc al estilo de los HoI o del nonato Cold War. Seria la hostia de curro sacarlo y no se si tecnicamente factible, pero buf...
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Kalma
 
Mensajes: 273
Registrado: Mié Dic 20, 2006 7:20 pm

Re: CMANO [Hilo Oficial]

Notapor Hetzer el Sab Abr 01, 2017 1:09 pm

Anunciada nueva expansión para CMANO, esta vez nos vamos al Pacífico.

Será "standalone", o lo que es lo mismo, podrá jugarse de forma independiente a CMANO (no hará falta tener el juego base para poder jugar con Chains of War)

http://www.matrixgames.com/news/2195/%C ... Operations!

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Hetzer
 
Mensajes: 199
Registrado: Mié Sep 14, 2016 7:03 pm

Re: CMANO [Hilo Oficial]

Notapor Hetzer el Dom Jul 09, 2017 12:24 pm

El Polo Norte se convierte en el siguiente elemento de confrontación entre Washington y Moscú

El Polo Norte viene saliendo en las noticias de primera plana en estos últimos días, convirtiéndose en el siguiente elemento de confrontación entre Washington y Moscú.

Rusia está en el cuarto año, de un proyecto de quince, para instalar el Sistema de Vigilancia de Sonido bajo el agua (SOSUS), un equivalente muy moderno al sistema de escucha de la Guerra Fría de la Armada de los Estados Unidos en el área Groenlandia-Islandia-Reino Unido (GIUK).

Según las noticias de ayer un submarino ruso lanzó un misil de crucero en el Mar de Barents para probar las capacidades defensivas y ofensivas de Moscú en el extremo norte.

Los Estados Unidos ven esta renovada actividad militar como una amenaza a sus reclamaciones sobre el Ártico, ya que la región siempre ha sido considerada un punto clave militar y económico de extrema importancia.

¿Habrá que esperar una reacción de Washington o se elegirán otras formas sutiles de proteger el "interés nacional"?

¡Se ha enviado un informe completo de la situación! Lee el análisis en profundidad

Obtén más información de Command LIVE - Pole Positions en su página oficial de producto.

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Hetzer
 
Mensajes: 199
Registrado: Mié Sep 14, 2016 7:03 pm

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